its really fun tbh i like the moovement and funny robots id love to see how the planet woud later turn into a masive sav so when youre on other planets you can shoot in a general direction of the planet and it would in after a year finally give you points lol
I saw the post on the incremental games subreddit about this a few months back and it’s nice to see something playable from it! I think it’s a ways off, but I’ll be excited to see how it grows over time.
I think the biggest thing right now is that progression just happens too fast. It felt like I was able to max all upgrades in three minutes, but it would have felt more natural balance-wise if they were more expensive / had more time between them, I think. Part of why it felt weird might have been because I had 300 bolts early on with no clue where they came from, but I couldn’t replicate that behavior on a fresh save. Still felt quite fast without the extra 300, though. Trash being worth like 10x via the hole feels too strong.
I wouldn’t say controls are fully explained either - I don’t think I was ever told that I could hold LMB to have the trash eventually shoot out super quickly
Thank you for playing!
Actually, this game has started as a student project, and we had to make a version that showed off all the content in under 10 minutes.
We just didn’t have enough time to make the real game pacing, so now it feels more like a squashed demo.
We are working on it now that we have major systems functional!
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pretty cool but after a while you get A LOT of money and it becoms plety and useless so def some way to spend it would be fun or whatever
Thanks Tajska. This is just a prototype demo, a proof of concept that gives us the confidence to keep working on it!
We’ll take that into account and bring more juicy and expensive upgrades in the upcoming updates!
its really fun tbh i like the moovement and funny robots id love to see how the planet woud later turn into a masive sav so when youre on other planets you can shoot in a general direction of the planet and it would in after a year finally give you points lol
I love this project in general, the sound is great, the graphics are charming and the gameplay feels good!
I love that the game is translated to the catalan language, it's cool that more games do that.
I wish luck for this project and hope you can have a great final product!
Thanks! Means a lot.
I saw the post on the incremental games subreddit about this a few months back and it’s nice to see something playable from it! I think it’s a ways off, but I’ll be excited to see how it grows over time.
I think the biggest thing right now is that progression just happens too fast. It felt like I was able to max all upgrades in three minutes, but it would have felt more natural balance-wise if they were more expensive / had more time between them, I think. Part of why it felt weird might have been because I had 300 bolts early on with no clue where they came from, but I couldn’t replicate that behavior on a fresh save. Still felt quite fast without the extra 300, though. Trash being worth like 10x via the hole feels too strong.
I wouldn’t say controls are fully explained either - I don’t think I was ever told that I could hold LMB to have the trash eventually shoot out super quickly
Thank you for playing! Actually, this game has started as a student project, and we had to make a version that showed off all the content in under 10 minutes. We just didn’t have enough time to make the real game pacing, so now it feels more like a squashed demo.
We are working on it now that we have major systems functional!
Makes sense! Best of luck :D