
Junkonaut
A downloadable game for Windows
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Junkonaut (alpha version)
Clean junk-filled planets. Vacuum, collect, and grow an ever-hungrier shredder.
Controls
LMB/RMB: Vacuum/grapple
TAB/Mouse wheel: Change to shooting mode
Space/shift: Jetpack up/down
CHEATS
P: Gives you nuts (currency)
U: Upgrade everything to MAX
T: Upgrades shredder tier
Feedback
We’re still figuring somethings out, so your feedback really matters to us!
Tell us what you liked, what felt off, or anything that confused you.
Even small comments help a ton 🙌
| Published | 13 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | PolPlasher, Sr_Lokendo, Kitsunee03, soy_alex_y_tu_no |
| Genre | Adventure |
| Made with | Unreal Engine, 3ds Max, Maya, Adobe Photoshop, Substance Painter & designer, Adobe Illustrator |
| Tags | 3D, Exploration, Incremental, Indie, Relaxing, satire, Space, Unreal Engine |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, Interactive tutorial |
| Links | YouTube, Twitter/X, Instagram, TikTok |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
junkonaut-windows.zip 1.3 GB
Version 1





Comments
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I saw the post on the incremental games subreddit about this a few months back and it’s nice to see something playable from it! I think it’s a ways off, but I’ll be excited to see how it grows over time.
I think the biggest thing right now is that progression just happens too fast. It felt like I was able to max all upgrades in three minutes, but it would have felt more natural balance-wise if they were more expensive / had more time between them, I think. Part of why it felt weird might have been because I had 300 bolts early on with no clue where they came from, but I couldn’t replicate that behavior on a fresh save. Still felt quite fast without the extra 300, though. Trash being worth like 10x via the hole feels too strong.
I wouldn’t say controls are fully explained either - I don’t think I was ever told that I could hold LMB to have the trash eventually shoot out super quickly
Thank you for playing! Actually, this game has started as a student project, and we had to make a version that showed off all the content in under 10 minutes. We just didn’t have enough time to make the real game pacing, so now it feels more like a squashed demo.
We are working on it now that we have major systems functional!
Makes sense! Best of luck :D