A downloadable game for Windows

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Junkonaut (prototype)

Clean up satisfying space junk and feed the Glorious Hole.

Turn tiny scraps into absurd amounts of recycled cosmic matter. Upgrade your gear, drift through forgotten worlds, and meet weird friends lost across the universe.

No matter what, the hole must grow.

Clean up loads of junk


Suck up piles of space junk with a vacuum and grapple gun. Every bit feels satisfying.

Explore outer space

Swing between planets and asteroids in search of hidden treasures… and strange friends.

Meet the clankers

Weird little guys. They share one brain cell. Maybe.

Grow bigger

Upgrade your tools, feed the Hole, and watch it grow beyond control.

Controls

VacuumLMB
Grapple GunRMB
Change shooting modeTAB/Q/Mouse wheel
Jetpack movementSpace/shift & WASD

CHEATS

Gain nuts (currency)  P  
Upgrade everything to MAX  U  
Upgrade shredder tier  T  

Disclaimer

This game is just a prototype (around 1 hour) focused on the core gameplay loop.

Content is limited, and there is currently no save system implemented.

More content, polish and features are on the way!

Feedback

Your feedback really matters to us!

Tell us what you liked, what felt off, or anything that confused you. Even small comments help a ton 🙌

Download

Download NowName your own price

Click download now to get access to the following files:

junkonaut.zip 2 GB

Development log

Comments

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(+1)

I love this project in general, the sound is great, the graphics are charming and the gameplay feels good!

I love that the game is translated to the catalan language, it's cool that more games do that.

I wish luck for this project and hope you can have a great final product!

Thanks! Means a lot.

(+2)

I saw the post on the incremental games subreddit about this a few months back and it’s nice to see something playable from it! I think it’s a ways off, but I’ll be excited to see how it grows over time.

I think the biggest thing right now is that progression just happens too fast. It felt like I was able to max all upgrades in three minutes, but it would have felt more natural balance-wise if they were more expensive / had more time between them, I think. Part of why it felt weird might have been because I had 300 bolts early on with no clue where they came from, but I couldn’t replicate that behavior on a fresh save. Still felt quite fast without the extra 300, though. Trash being worth like 10x via the hole feels too strong.

I wouldn’t say controls are fully explained either - I don’t think I was ever told that I could hold LMB to have the trash eventually shoot out super quickly

(+3)

Thank you for playing! Actually, this game has started as a student project, and we had to make a version that showed off all the content in under 10 minutes. We just didn’t have enough time to make the real game pacing, so now it feels more like a squashed demo.

We are working on it now that we have major systems functional!

(+3)

Makes sense! Best of luck :D